Flyz

Creative production / Software systems

Flyz

I cut game trailers, build games, and develop the tools and automation behind the work.

Selected focus

More than a decade in video production. Now building workflows and autonomous systems around the same instinct: make complicated work feel simple.

Explore the systems
Flyz / Timeline

Four disciplines, one body of work.

FlyzAI / Selected systems

From timelines to autonomous systems

An AI development workflow, three post-production utilities and practical Home Assistant integrations. I build and refine these because I use them.

All projects
01 / Agent systemsInternal prototype

OTO

An autonomous AI engineering workflow designed to move from a software objective to planned, executed and verified work. Developed and tested internally on real projects; still a work in progress.

02 / Post-productionWorkflow tools

Creative Workflow Tools

Silence Remover, Mixer Transfer and Marker Importer: practical utilities built from recurring editing problems. Less repetitive timeline work, more predictable handoffs between creative tools.

03 / Connected systemsOngoing

Home Automation

Custom Home Assistant improvements, energy visibility, device control and self-hosted routines. Small improvements to the systems I actually live with and maintain.

About / Mustafa Uçar

An editor who builds software

I've spent more than a decade editing videos and designing motion for games. The tools I build now come from the same place: seeing where creative and technical work gets stuck, then finding a way through.

These days I split my time between production, game development and autonomous engineering systems. OTO is an early internal prototype, not a finished product. I build and test it on actual software work, learning what makes these systems dependable over time.

Founder
Mustafa Uçar
Background
Video editing · Motion design · Software systems
OTO status
Bootstrapped · Pre-incorporation
OTO stage
Internal prototype · Active development
Base
Türkiye
Contact
[email protected]

Built to be useful

The model or machine is a choice made for the task. What matters to me is whether the work can be repeated, checked and trusted in practice.

Flyz Video

Game trailers, esports work and motion design. Over a decade of editing, from the first cut through the final delivery.

Selected work in progress

Flyz FPV

FPV flights, builds and the footage that comes back from them. Filmed, edited and kept as a record of the ride.

Ongoing

Flyz Games

Game prototypes and cooperative horror experiments, from early systems to playable worlds.

In development

FlyzAI

Autonomous engineering, production utilities and practical home automation. Systems built around real workflows.

OTO in active development